![]() Overhead are suspended three "kegs" of kerosene, gasoline and propane, which can be set off by the Missiles with devastating effects. Martian Happy Hour - In this mode, there are five Martians sitting at the bar in various states of inebriation, cracking bad human jokes, consuming various flammable substances and engaging in dangerous pastimes.The whole mode features various audio samples made by a Bill Clinton impersonator. Destroying all seven saucers will award a Flawless rating and a Saucer light. After seven of the smaller saucers are destroyed, one final hit up the middle Mini ramp will destroy the large saucer, ending the mode. Hitting the center targets, ramps and loops will destroy the smaller UFOs, as will the missiles. Once all items have been rescued and the center ramp lights, the mode jackpot will start counting down as a hurry-up until you shoot the ramp to collect. Shooting the Martian to save the item immediately awards the current item's value, and adds the item value to the mode "jackpot" (which starts at 1M). a hurry-up) once the Martians start abducting it. Regardless of where an item's value starts, it counts down fairly rapidly (i.e. The scoring is based on saving the item being beamed up and goes up to 3 million. Various objects (sportscars, cows, etc.) appear at the sides as well, and the smaller UFOs attempt to use their tractor beams to steal these objects (these objects can be cycled through by using the Action buttons). A large saucer is hovering overhead, with smaller saucers appearing to the sides. Alien Abduction - The scene is in front of the White House.Saucer lights can also be obtained in other ways (Martian Multiball, Stroke of Luck, Bonus Wave Multiball, Super Jackpot), so getting Flawless on all (or even any) of these modes is not a requirement. This, along with the other 2 requirements (Martian Multiball and Mothership Multiball), will light Attack Mars. Thus completing all of these modes with a Flawless rating will light all 9 Saucer lights. This rating must be achieved in order to obtain one Saucer light. If the mode is completed properly according to the directions on the video display, the player will receive a "Flawless" rating. When a mode has been completed, the video will display a report. Each individual mode continues until it has been completed, even between balls. there is no "start mode" shot), with the exception of the middle group (Saucer) which begins after one of the other two mode groups has been completed. The modes move from left to right in sequence automatically after the previous mode has been completed (i.e. The initial mode begins upon its selection at the start of the game (either manually with the action buttons or automatically after the choice times out). These 9 modes are divided into 3 different groups and are listed below. There are 9 different main modes which can each be completed to obtain a Saucer light. This was originally disabled in 1994's Road Show pinball machine by default, too, but was since enabled by default again. This default behaviour can be changed by the operator though.Īdditionally the match sequence at the end of a pinball game (a random free play award) can be disabled. Instead of awarding the player a free game when reaching a certain number of points, it was decided to rather award extra balls (default at 50 million and 200 million). This game was the first to use the Williams Pinball 2000 system that overlays interactive video onto the mechanical playfield (see also Star Wars Episode I).Īn additional first was the default absence of a replay/special. It is the sequel to the similarly themed Attack from Mars. Revenge from Mars is a pinball machine designed by George Gomez and manufactured by Williams Electronics Games (under the Bally label) in 1999. Adam Rhine, Scott Slomiany, Jack Liddon, Scott Sanders, Dave Mueller
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