![]() So, while you can spend real-world money on buying cosmetics, at least you know what you’re getting. However, you can also either outright buy or earn through achievements all of the gear. You do get randomized rewards as you work your way through the objectives in the new player hub. But, for me, it feels like that Steve Buschemi “ How do you do, fellow kids?” meme as a feature.įortunately, while you can spend real money on making your UFC fighter into Cheetara masquerading as a character from Tron, there don’t appear to be purchasable loot boxes. Sure, there are new arenas where coming into the octagon with glowing text scrawling “WARNING” across the waistband doesn’t stand out too much. ".it feels like that Steve Buschemi 'How do you do, fellow kids?' meme as a feature." Outside of the basic options, everything here is flashy in a way that would work in a WWE game because it’s not a real sport but feels out of place in the UFC. Look, I won’t shame you if you want your fighter to have a man’s body and a tiger’s head, I’m just not into it. While the stats system of your fighter is my favorite part of the game, the customization side of things is, to put it charitably, not my bag. I never would’ve guessed that using Morrowind for the basis of UFC’s career mode would work, but it does expertly well. You can bring in fighters from your division to learn completely new skills, but those start at rank one and have to be leveled up. ![]() It’s a fluid system that makes much more sense than past games. So, if you want to build a versatile strike game, you’ll do so by banging heads with your sparring partners and opponents. Instead of training under different fighters to learn different ranks of your skills, you’ll rank up moves as you do them. I absolutely love the new way the team has you building out your fighter. It’s not all bad on the career mode front though. Hopefully, it’s something the team can iron out with a patch down the line. If I wasn’t reviewing the game, I probably would’ve stopped playing the mode just because this became so frustrating when trying to get to the next fight. ![]() I can’t explain why it happens because I’m not a video game developer, but it slows everything down. You’ll just stare at a tip screen for a decent chunk of time and then it's like the game remembers it's supposed to be loading. Those weird loads are all over the place. The end result is you staring at a screen for a minute or two after every fight. Why they can’t load while you’re watching your highlight is a mystery to me. Then, after you watch around 30 seconds of footage from the fight you just played, the game starts to load and you watch fake highlights from other fights. For instance, after every fight, you have to watch highlights of your victory or defeat on a fake iPad. On top of that, the mode suffers from some weird forms of slowdown in odd places. As it stands, UFC 4’s career mode is just a flashier version of UFC 3, which is a shame. Take a character like your coach and actually integrate him into your career and you might have a story worth playing through. " UFC 4’s career mode is just a flashier version of UFC 3." However, after the initial series of fights, I didn’t see him again until I won the UFC Championship 15 fights later. I was expecting him to play a major part in my career. There, you meet your coach who serves as a tutorial. Your career mode begins with you taking part in amateur fights. A more curated career mode that sets you up with actual antagonists would be so much more effective.Īnd, it definitely seems like the team considered going in this direction at some point. Sure, it’s a more natural way of building your personal story, but that doesn’t make it interesting. However, in my journey toward being the G.O.A.T., the system was pretty bland. Through things like social media interactions, you’ll create rivalries and friendships with different fighters and then use those relationships to generate hype for your next fight. The aim of the changes is all about giving players more control over their narrative. It certainly is one of the points of focus for EA Canada. However, with two years to work with, I was hoping for more than this. The updated career mode, on its own, has buckets of potential. Now, to be clear, UFC 4 is not a terrible game by any stretch of the imagination. Unfortunately, UFC 4 reveals that, even with two years, those iterative changes are all you should expect. In theory, this means the development team should use the opportunity to introduce more important changes than the iterative updates most sports franchises receive from year-to-year. Whereas games like FIFA, Madden, and NBA 2K have to churn out annual releases, the UFC team gets a two-year gap to work in. In the mainstream sports video game scene, the UFC series occupies a wholly different space than its contemporaries.
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